Back 4 Blood -the spirit of Left 4 Dead ?

Let’s be clear: Back 4 Blood, while not Left 4 Dead 3, is actually Left 4 Dead 3. And even then, it’s trying to be subtle. It’s not surprising that Turtle Rock Studios, the developer of Left 4 Dead, isn’t surprised. It’s not surprising, then, that the studio is back to the cooperative zombie-slaying mode that first put it on top. Although there are many similarities between the original game, and its spiritual successor, Back 4 Blood’s most intriguing part is the apparent differences. It retains all the classic Left 4 Dead features, but it is interwoven with contemporary ideas appropriate to the modern era. The result is a game that captures what one might expect from a reanimated Left 4 Dead of 2021.

Back 4 Blood’s chaotic model may be the most similar to the games. Your group of friends and you are given the task of surviving the zombie plague. As you race from one safe place to another, you must also survive. The campaign is broken into four parts, each with a different number of chapters. The longest act, at 13 chapters, is the first. The final act, however, consists of one boss fight. It will take around six to seven hours to complete the campaign on the regular (and easiest), difficulty. But Back 4 Blood has plenty of replayability, especially when you add in the two most difficult difficulty levels as well as the game’s inherent variety. The AI Game director, which decides where and when enemies will spawn, returns to Left 4 Dead. Each chapter is unique because hazard placements, weapon availability, zombie frequency, and weapon availability all change with every playthrough.

You also have the same types of objectives throughout the campaign. These include surviving to the next safe room, alerting the Horde to remove an obstruction and moving forward, or protecting a location until you can escape. If you’ve played Left 4 Dead before, this is familiar territory. Back 4 Blood wins when it starts to deviate from the exact formula. You find the safe-room almost instantly, but instead of running away, you need to rescue others. Other interesting chapters include one in which you find a decrepit police station and must rescue a group of survivors. You not only have to find a corpsed man’s severed arm in order to unlock it but you will also be forced to use it as a weapon for your escape. Review Provided By  Vex 7.

You have to place explosives on ships and escape the ship before it explodes. Back 4 Blood’s best moments occur in bars, where you are assigned to create a distraction for another group of survivors. The sound of Lemmy Kilmister’s gravelly rasp from a tired old Jukebox is what zombies listen to in order to create a distraction that allows another group of survivors to escape. Motorhead’s “Ace of Spades” provides the energetic soundtrack for a barroom massacre. But not all objectives are as exciting. There are too many situations where you must destroy the pulsating nodes of zombies before you can progress. Also, the last chapters in the three acts are frustratingly slow and boring. Read More

Monster Hunter Stories 2: Wings of Ruin Review

Monster Hunter Stories: Wings of Ruin is a fantastic JRPG, regardless of whether you have your Monster Hunter Guild card. While it’s easy enough to play for both beginners and more experienced players, the mechanics are complex enough to keep them interested. It’s a lovely love letter to Monster Hunter and offers an imaginative world that I can’t help but imagine already in.

Wings of Ruin is a JRPG that plays much like Monster Hunter’s action-oriented gameplay loop of crafting, hunting, and then more hunting. You can play it even if you haven’t played its predecessor: there are some familiar characters that you will meet along the way. However, you don’t need to have played the previous to be able to grasp the second. You will find many likable new characters, as well as tutorials that are extremely well-paced. The tutorials teach well but allow you to do what you want. Wings of Ruin brings many improvements to the original game, but some of these are a little disappointing.

It is a reincarnation of its predecessor. It swaps real-time combat with turn-based battles and deep customization systems. There are also a lot of side tasks and a heartfelt tale. The classic Monster Hunter formula is well translated, but instead of being a Hunter, you are placed in the role of a Rider. Riders are primarily friends with monsters (though they do make them into pants out-of-necessity too). This creates a party-building mechanism that is somewhat like Pokemon. Each Monstie (monsters who are your besties) has different stats and abilities. Your Rider can also fight alongside your Monstie and have armor and weapons that you can craft and equip. You can only equip one of each of the six types of weapon. Each type has its own mechanics, skill sets, and damage types. Switching between weapons and Monsties is possible once per turn. This makes it an viable and necessary tactic to prevent things getting repetitive. Read More